City Levers and Buffs
When you engage in Civic Diplomacy Parleys, you will push Levers associated with the town that you are in.
Each combination of Station and Conversation will push a different lever. When a Lever has been pushed enough, an appropriate Buff will be activated. Use the /citystatus command to view the current status of each lever and to find out how far the lever has to be pushed to activate the Buff.
Please note that the Interview, Incite, Convince, and Entertain levers for each station are tied together in such a way that when you push one Lever, the other three levers for that Station will be reduced. As a consequence, if you want to activate a Buff, you should push only the Lever associated with that Buff. The Gossip Levers are not tied into this system so you may engage in those Parleys at any time without fear of any negative affects on other Levers.
Before attempting to push a Lever, you are advised to check with other Diplomats in the area to see if anyone else is engaging in Civic Diplomacy for the same Station that you wish to use.
If you wish to make more than one Lever for a Station active at the same time, you should push one Lever at a time until the Buff becomes active. Once the Buff activates you can switch to a different Conversation type to push the next Lever. While switching to another Lever will reduce the first lever, the buff gained will persisit for the full duration of the buff. Thus, if the Diplomat is fast enough, multiple buffs from the same station can be active at once.
Major Telon Cities
The following buff sets are found in the major Telon cities and outposts with Civic Diplomacy. For a complete list of the towns which have civic diplomacy, see the Civic NPCs article. That article also documents when a town has influence over a neighboring outposts, as in the case of Khal/Jharru Flats and Bordinar's Cleft/Southwatch Village regions.
|Soldier||Interview||Prepare for Battle||40||+25 Blacksmith skills, +8 all crafting attributes||1 hour||Raise Morale, Call to Arms, Increase the Watch|
|Domestic||Interview||Simple Pleasures||40||+25 Outfitter skills, +8 all crafting attributes||1 hour||Cheer the People, Support of the People, The Will of the People|
|Academic||Interview||Sage Words||40||+10 to all crafting attributes, +5% spell haste||1 hour||Stand Up Philosophy, Social Upheaval, Harmony of Ideas|
|Crafter||Interview||Tricks of the Trade||40||+25 Artificer skills, +8 all crafting attributes||1 hour||Whistle While You Work, Civic Improvement, Shared Effort|
|Noble||Interview||Secrets of Telon||40||+15 Crafting Refining Process Skills||1 hour||Benevolent Mood, Time for Action, Right of Way|
|Clergy||Interview||Consult the Wise||40||+15 Crafting Finishing Process Skills||1 hour||Power of Faith, Spiritual Revival, Inspiration from Beyond|
|Crafter||Convince||Shared Effort||40||+25 General harvesting skill, +25 Specific harvesting skills||1 hour||Whistle While You Work, Civic Improvement, Tricks of the Trade|
|Soldier||Convince||Increase the Watch||40||+5% Accuracy, +10 AC||1 hour||Raise Morale, Call to Arms, Prepare for Battle|
|Soldier||Entertain||Raise Morale||40||+5% AC, Small Damage Shield||1 hour||Increase the Watch, Call to Arms, Prepare for Battle|
|Soldier||Incite||Call to Arms||40||+5% adventuring attributes||1 hour||Raise Morale, Increase the Watch, Prepare for Battle|
|Domestic||Convince||The Will of the People||40||+5% Melee Damage||1 hour||Cheer the People, Support of the People, Simple Pleasures|
|Domestic (Renton Keep only)||Entertain||Cheer the People||40||+5 all resists per level||1 hour||The Will of the People, Support of the People, Simple Pleasures|
|Domestic||Incite||Support of the People||40||+10% HP||1 hour||Cheer the People, The Will of the People, Simple Pleasures|
|Domestic (Renton Keep only)||Incite||Greater Support of the People||80||+15% HP||3 hour||Cheer the People, The Will of the People, Simple Pleasures|
|Academic||Convince||Harmony of Ideas||40||+5% spell damage||1 hour||Stand Up Philosophy, Social Upheaval, Sage Words|
|Academic||Entertain||Stand Up Philosophy||40||+10% energy||1 hour||Harmony of Ideas, Social Upheaval, Sage Words|
|Academic||Incite||Social Upheaval||40||+3% energy regen/8 seconds||1 hour||Stand Up Philosophy, Harmony of Ideas, Sage Words|
|Crafter||Entertain||Whistle While You Work||40||+5% Ranged damage||1 hour||Shared Effort, Civic Improvement, Tricks of the Trade|
|Crafter||Incite||Civic Improvement||40||5% rune||1 hour||Whistle While You Work, Shared Effort, Tricks of the Trade|
|Noble||Convince||Right of Way||40||+5% crit||1 hour||Benevolent Mood, Time for Action, Secrets of Telon|
|Noble||Entertain||Benevolent Mood||40||+5% dodge, parry, block; +20% evocation, conjuration||1 hour||Right of Way, Time for Action, Secrets of Telon|
|Noble||Incite||Time for Action||40||+10% spell and melee haste||1 hour||Benevolent Mood, Right of Way, Secrets of Telon|
|Clergy||Convince||Inspiration from Beyond||40||+10% run speed||1 hour||Power of Faith, Spiritual Revival, Consult the Wise|
|Clergy||Entertain||Power of Faith||40||+3% HP regen/8 seconds||1 hour||Inspiration from Beyond, Spiritual Revival, Consult the Wise|
|Clergy||Incite||Spiritual Revival||40||+5% healing recieved||1 hour||Power of Faith, Inspiration from Beyond, Consult the Wise|
The following are non-functional, but are listed on some /citystatus reports:
- Merchant: ?? - Market Shift - ??
- Merchant: ?? - New Markets - ??
- Merchant: ?? - New Products - ??
- Merchant: ?? - Open the Coffers - ??
|One Fell Swoop||Sky's the Limit||Delusion of Unity||Courteous Mockery||Crucible of Words||Grace and Courtesy||Smile and Nod|
|Soldier - Gossip||Academic - Gossip||Clergy - Gossip||Domestic - Gossip||Crafter - Gossip||Noble - Gossip||Merchant - Gossip|
|War Stories||Lost Arcana||The Gods||Story of the Town||Legendary Items||State of the World||Smile and Nod|
As of Game Update 6, each diplomacy card up also adds +10 presence to all stations, so with 6 cards up, that's +60 presence to all stations. (Smile and Nod might only be available on the Isle of Dawn.)
Unique Civic Diplomacy
The following cities and places have their own unique buff sets rather than (or in addition to) the traditional sets listed above.
|Crafter||Convince||Shared Effort||20||General Harvesting +25, Harvesting skills +25||1 hour||Smile and Nod|
|Crafter||Incite||Might of Vothdar||20||Melee Damage +10, Ranged Damage +10||1 hour||Wisdom of the Ancients, Spirit's Grace|
|Domestic||Interview||The Teachings of Shensho Ni||20||Crafting Refining Process Skills +15||1 hour||Care and Dedication|
|Crafter||Smile and Nod||20||+10 to all presences, and the card Smile and Nod||1 hour|
|Soldier||Incite||Spirit's Grace||20||offers a 25% spirit strike proc||1 hour||Wisdom of the Ancients, Might of Vothdar|
(also affects the Bounty Hunters outpost in Seawatch Coast)
|Noble||Interview||Spirit Aflame||150||All Attributes +5%||3 hour||Supernatural Laws, Bane of the Var, Shield of Law, Azuril Raj Afrit|
|Noble||Incite||Azuril Raj Afrit||150||Melee Damage + 7%||3 hour||Spirit Aflame, Supernatural Laws, Bane of the Var, Shield of Law|
|Noble||Entertain||Dirty Tricks||150||Critical Hit +7%||1 hour||Sand Runner|
|Noble||Convince||Sand Runner||10% Run speed||Dirty Tricks|
|Academic||Interview||Supernatural Laws||150||+7% spell damage||3 hour||Spirit Aflame, Bane of the Var, Shield of Law, Azuril Raj Afrit|
|Academic||Gossip||Not My Problem||Card: Not My Problem||Bitter Experience|
|Academic||Convince||Shield of Law||150||5% Rune||Spirit Aflame, Bane of the Var, Azuril Raj Afrit|
|Outsider||Interview||Bane of the Var||150||10% Chance to apply a cold spell on each attack||3 Hour||Spirit Aflame, Supernatural Law, Shield of Law, Azuril Raj Afrit|
|Outsider||Gossip||Bitter Experience||150||Card: Bitter Experience||1 Hour||Not My Problem|
|Outsider||Incite||Slaves Grumbling||200||+15% hit points||3 Hour|
|Academic||Convince||Ancient History||200||+500 outsider, +100 soldier, +100 academic, +25 clergy presence||1 hour||None|
|Academic||Entertain||Hopton's Anecdotes||200||Opens up parley with Hopton's Recording, reward Hopton's Anecdotes Card||1 hour||None|
|Academic||Incite||Depleted Crystal Coating||200||+150 arcane resistance||1 hour||Blazer Shielding,Reflexive Dampeners, Null Crystal Mesh|
|Academic||Interview||Ancient Know-how||200||+25 to all refining process skills||1 hour||Tactical And Practical, How Its Made|
|Crafter||Convince||Null Crystal Mesh||200||+150 Spiritual Resistance||1 hour||Depleted Crystal Coating, Blazer Shielding, Reflexive Dampeners|
|Crafter||Entertain||Reflexive Dampeners||200||+150 Physical Resistance||1 hour||Null Crystal Mesh, Blazer Shielding, Depleted Crystal Coating|
|Crafter||Interview||How It's Made||200||+12 to all crafting attributes||1 hour||Ancient Know-how, Tactical And Practical|
|Soldier||Gossip||Blazer Shielding||200||+150 cold resistance||1 Hour||Depleted Crystal Coating, Reflexive Dampeners, Null Crystal Mesh, Missing In Action|
|Soldier||Incite||Missing In Action||150||Opens up Missing In Action quest||1 Hour||None|
|Soldier||Interview||Tactical And Practical||200||+25 all finishing process skills||1 hour||Ancient Know-how, How It's Made|
|Academic||interview||Divine Arcana||200||Intelligence +20, Wisdom +20, Energy Regeneration +3%, Arcane Resistance +25, Academic Presence +100||1 hour||Elder Combat Tactics|
|Clergy||Interview||Ritual of Protection||200||Armor Class +25, Physical Resistance +100, Mental Resistance +100, Arcane Resistance +100, Spiritual Resistance +100||1 hour||Hidden Treasures|
|Crafter||Interview||Excavation Secrets||200||Crafting Attributes +20, General harvesting +25, Movement +10%||1 hour||Pantheon Support|
|Domestic||Interview||Natural remedies||200||Healing Effectiveness +10, Fire resistance +200, Cold Resistance +200||1 hour||Negotiated Supplies|
|Merchant||Interview||Negotiated Supplies||200||Statement: Pantheon Events, Merchant +200, Crafter +200, Effect: Merchant Supplies||1 hour||Natural Remedies|
|Noble||Interview||Pantheon Support||200||Academic +100, Soldier +200, Outsider +50, Effect: Ahgram Military Support||1 hour||Excavation Secrets|
|Outsider||Interview||Hidden Treasures||200||Movement +15%, Effect Pantheon Treasure Access||1 hour||Ritual of Protection|
|Soldier||Interview||Elder Combat Tactics||200||Strength +20, Dexterity +20, Health Regeneration +3%, Armor Class +25, Soldier Presence +100||1 Hour||Divine Arcana|
|Outsider||Entertain||Slap in the Face||120||Card: Slap In The Face, +10 to all presence||1 hour||Desert Whisperings|
|Outsider||Convince||Desert Whisperings||120||Allows you to deal with informants, 7.5% HP buff||3 hour||Slap in the Face|
|Soldier||Convince||Tomb Raider's Strength||120||+7% melee damage||3 hours||Soldiers' Ancient Teachings|
|Soldier||Incite||Soldiers' Ancient Teachings||120||10% chance to apply a cold spell on each attack||3 hour||Tomb Raider's Strength|
|Soldier||Gossip||Dirty Tricks||120||+8% Critical Hit||1 hour||Foreign Interests|
|Crafter||Incite||Major Community Effort||120||Harvesting +45, Harvesting Skills +15||1 Hour||Greater Consultation|
|Crafter||Gossip||Greater Consultation||120||Crafting: +7% Problem Solving||1 Hour||Major Community Effort|
|Academic||Gossip||Spirit Aflame||150||Adventuring Attributes +5%, Crafting Attributes +3%||3 hour||The Man of Sand|
|Academic||Entertain||Foreign Interests||150||+25 Noble Presence, opens communication with Shrikes||3 hour||Dirty Tricks by 50%|