Druid Abilities

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Classes Navigationnal Template
Crafting Classes Protective Fighters Offensive Fighters Healers Casters
Artificer Warrior Ranger Cleric Sorcerer
Blacksmith Paladin Rogue Shaman Druid
Outfitter Dread Knight Monk Disciple Psionicist
Bard Blood Mage Necromancer


Class druid.png

Stances

Level Acquisition Skill Effect
Unknown
Unknown
Unknown

Level 1-50 Abilities

Lv Name Effect
2 Piercing Roots I Physical damage-over-time spell with root
4 Ire I* Arcane instant direct damage Calamity
4 Venomous Thorns I Physical direct damage spell with damage-over-time component
6 Lightning Strike II Arcane direct damage spell
6 Stormcaller's Fury I arcane damage buff
6 Summon Earth Elemental I Temporary controllable pet summon
8 Barbwood Talisman II Group hit point, armor class and damage reflect rune buff
8 Ensnare I Instant snare ability
8 Roseberries I Conjures health-restoring berry items for you or allies to use
8 Solar Flare I Fire direct damage spell, with small damage-over-time component.
8 Wolfshape Cosmetic self appearance change
10 Dissipate Basic counterspell
10 Forage Basic random item creation spell
10 Nature's Wrath I Physical damage-over-time finisher
10 Piercing Roots II Physical damage-over-time spell with root
10 Restore I Direct ally healing spell
10 Soothe II * Instant heal with heal-over-time Wonder
10 Vanishing Winds Group recall spell
10 Heirophant's Boon Restores phenomena points
12 Sageberries I Conjures poison-curing berry items for you or allies to use
12 Binding Roots I Root spell, with chance to fail on damage
12 Lightning Strike III Arcane direct damage spell, with chance for two bolts
12 Venomous Thorns II Physical direct damage spell with damage-over-time component
12 Cloudwalk Ally levitation spell
12 Ire II* Arcane instant direct damage Calamity
14 Barkskin I Group fire resistance and physical resistance buff.
14 Speed of the Wolf Group movement speed and mount speed buff.
14 Stormcaller's Fury II Group bonus arcane damage buff
14 Nature's Calm I Calms enemy to reduce aggro and assist range.
14 Antshape Self invisibility and shapechange spell.
15 Starfall I* Arcane direct damage Calamity.
15 Rampant Roots I AoE root spell.
15 Life Stream I* AoE group healing Wonder.
16 Barbwood Talisman III Group hit point, armor class and damage reflect rune buff
16 Wild Growth I Physical damage-over-time spell.
16 Solar Flare II Fire direct damage spell, with small damage-over-time component.
16 Restore II Direct ally healing spell
16 Summon Earth Elemental II Temporary controllable pet summon
16 Quelling Wind I AoE decreased hate spell.
18 Seer's Intensity Grants you 15% haste, 40 strength, 40 dexterity, 40 intelligence and 60% increased movement.
18 Roseberries II Summons a bunch of roseberries that can be used 10 times to heal yourself for 353 points of health.
18 Piercing Roots III Physical damage-over-time spell with root
18 Cyclone I A swirling gust of wind deals 322 to 344 arcane damage to an opponent and all other opponents within 10m.
18 Nature's Wrath II Deals 2318 to 2442 physical damage over 32 sec.
18 Lightning Strike IV Arcane direct damage spell, with chance for two bolts
18 Taproot You drive roots deep into the ground, pulling energy from the earth around you. 6% of your energy will be regenerated every second. You will become immobile while you are restoring your energy. Incoming damage will break the taproot and end the regeneration.
20 Thunderclap I A clap of thunder deals 810 to 855 arcane damage to an opponent.
20 Venomous Thorns III Poisons an opponent with toxic thorns dealing 370 to 393 physical damage and 510 to 540 physical damage over 8 sec.
20 Soothe III * Instant heal with heal-over-time Wonder
20 Tranquility I Shelters yourself or a targeted ally, making them invulnerable for 20 sec. This ability removes all hate from the target.
20 Okeli's Shield I Protects an ally with a shield that reduces incoming damage by 100% for 2 hits or 30 sec.
20 Ire III* Deals 544 to 576 arcane damage to your offensive target.
22 Barkskin II Covers your defensive target's party with a skin of bark that increases fire resistance and physical resistance by 91.
22 Stormcaller's Fury II Charges your defensive target's group with the power of lightning. While charged, each attack or spell cast has a 25% chance to deal an extra 57 to 63 arcane damage.
22 Mottleberries I Summons a bunch of small mottleberries that can be used 10 times. Consuming the berries will restore 470 health and 470 energy over 18 seconds.
22 Restore III Heals yourself or an ally for 632 points of health.
22 Ensnare I Ensnares an opponent, reducing movement by 60% for 40 sec.
22 Hibernate I Forces an opponent to hibernate, allows them to regenerate health and energy quickly while disabling their movement and attacking for 40 sec or 1 hit.
22 Sageberries II Summons a bunch of sageberries that can be used 10 times to cure yourself of a lesser poison.
24 Barbwood Talisman IV Group hit point, armor class and damage reflect rune buff
24 Wild Growth II Thorny vines deal 1365 to 1440 physical damage over 24 sec.
24 Lightning Strike V Arcane direct damage spell, with chance for two bolts
24 Solar Flare III Burns an opponent for 436 to 462 fire damage and deals 160 to 173 fire damage over 4 sec.
24 Wither I Reduces arcane, cold, fire and physical resistances of your opponent by 168 for 60 sec.
25 Deadly Swarm I Summons a plague of insects to swarm over your opponent, inflicting 5880 to 6187 damage over 16 seconds.
26 Moon Talisman I Imbues your defensive target's party with a talisman that increases strength by 20 and vitality by 32.
26 Piercing Roots IV Physical damage-over-time spell with root
26 Nature's Wrath III Deals 3310 to 3484 physical damage over 32 sec.
26 Summon Earth Elemental III Summons an elemental to assist you for 3 minutes.
26 Summon Magma Elemental I Summons a magma elemental to assist you in combat for 3 minutes.
28 Seer's Intensity II Grants you 15% haste, 58 strength, 58 dexterity, 58 intelligence and 60% increased movement.
28 Roseberries III Summons a bunch of roseberries that can be used 10 times to heal yourself for 527 points of health.
28 Binding Roots II Roots your opponent in place for 60 seconds. Has a 50% chance to break when your opponent is hit.
28 Cyclone II A swirling gust of wind deals 490 to 520 arcane damage to an opponent and all other opponents within 10m.
28 Thunderclap II A clap of thunder deals 1127 to 1189 arcane damage to an opponent.
28 Venomous Thorns IV Poisons an opponent with toxic thorns dealing 544 to 576 physical damage and 713 to 754 physical damage over 8 sec.
28 Restore IV Heals yourself or an ally for 802 points of health.
28 Ire IV* Deals 816 to 863 arcane damage to your offensive target.
30 Barkskin III Covers your defensive target's party with a skin of bark that increases fire resistance and physical resistance by 119.
30 Stormcaller's Fury IV Charges your defensive target's group with the power of lightning. While charged, each attack or spell cast has a 25% chance to deal an extra 77 to 86 arcane damage.
30 Healing Turn I Counters a spell being cast and channels the energy into healing power, healing all group members within 10m by 422.
30 Nature's Calm II Calms an opponent, reducing the chance they will assist nearby allies for 18 sec. If resisted, there is a chance that the target will notice your attempt and attack you.
30 Call Lightning I Calls down a bolt of lightning that deals 1344 to 1417 arcane damage to an opponent. Has a 10% chance to cast an additional bolt of lightning, dealing 1052 to 1110 arcane damage. Has a 15% chance to score a critical hit.
30 Soothe IV * Instant heal with heal-over-time Wonder
30 Therianthropy Transforms you and all allies within 25m into ravenous animals, lowering energy and endurance costs by 100% for 10 seconds.
32 Barbwood Talisman V Group hit point, armor class and damage reflect rune buff
34 Piercing Roots V Physical damage-over-time spell with root
40 Barbwood Talisman VI Group hit point, armor class and damage reflect rune buff
40 Soothe V * Instant heal with heal-over-time Wonder
42 Piercing Roots VI Physical damage-over-time spell with root
48 Barbwood Talisman VII Group hit point, armor class and damage reflect rune buff
50 Piercing Roots VII Physical damage-over-time spell with root
50 Soothe VI * Instant heal with heal-over-time Wonder

Learnable Abilities

Dropped Abilities