Dwarf

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Master craftsmen and fierce warriors the dwarves of Thestra live in the underground city of Bordinar's Cleft, deep in the Widows Veil Mountains. They currently stand at the front line of the undead invasion, with the humans, halflings and vulmane already having been forced to move elsewhere and it is a task they readily accept.

Their home, much like themselves is sturdy and built to last. The sounds of dwarves busily forging armor and weapons with a skill and discipline that is unrivaled on Thestra can constantly be heard echoing through the grand halls of their city.

While often viewed as grumpy and dour by other races the dwarves actually have a very good sense of humor and once befriended, an unwavering sense of loyalty. They are much stronger than their size would imply and tend to lean towards more physical professions.

Classes

  • Warrior
  • Paladin
  • Ranger
  • Rogue
  • Cleric
  • Sorcerer

Starting Stats

  • Racial Attributes (Level 10+):
  • 10 attribute customization points each level.
  • +3 Constitution and +1 Wisdom per level.
  • Allowed 4 points per attribute each level.


Additional Bonuses

  • Small Race: 2% bonus to evasion
  • Crafting: +10 Finesse
  • Harvesting: +5 Mining


Primary Diplomacy Expression

  • Demand


Racial Ability


Starting Area

It used to be Bordinar's Cleft, but as one of the changes preparing the game to free to play transition, all of the races from Thestra are united on the same starting area.

Background on Dwarves

Welcome young one!

You've been called to the Shaletooth Tower outpost up the windswept mountain pass from the stronghold at Bordinar's Cleft. King Flamehammer himself sent you here to begin your training. Like generations before you, the jagged crags and shallow valleys of the Widows Veil Peak Mountains have served as the proving grounds for those called upon to serve and protect the city.

As with all beginnings, we will start you off slowly and attempt to mold you until you are ready to move farther down the mountains toward he city. With the undead attacks on the rise from the west, and the Gwartak Clan kobolds becoming more and more organized with each assault, the challenges of protecting our way of life have never been more perilous. Emissaries from the elven city of Leth Nurae and the human settlement of Tursh are sending pleas asking for our help. Truth be told, we are spread dangerously thin already and can ill afford to send more battalions to the western walls. To make matters worse, the Seers of the Cleft feel a deep rumbling beneath the city rivaled only by the thundering ancestral cries deep within Dargun's Tomb. Observe and learn all that you can here.

Remember, Vothdar's blessing comes to those who are both brave and wise. Do not rush into battle unprepared. There is purpose in all that you do. Find this purpose, and stay the course. The path ahead is filled with danger.

Tread wisely, pray humbly, and strike fiercely. Make Flamehammer proud.