Sinister and devious, the goblins of the Kojan Archipelago are practitioners of magic without equal. Along with their Orc clansmen, the magically adept goblins pose a very dangerous threat to the rest of Telon, a threat that is tempered only by the warfare between their clans. While goblins possess a potent link to the spiritual ancestors of their kind, it is in their ability to master any arcane art they lay hands on that the goblins display true power. No arcane secret remains so for long once it is in the hands of a goblin.
The city of Martok is home to many goblins, along with their orc clansmen. As a clan they have blended together to not only survive, but form an army of such brutal efficiency, drive, and capability that none can stand before them. The goblins tend to enjoy gathering trinkets and discarded treasures from the orcs, and each other, with a curious drive to figure everything out.
While viewed by other races as vicious, evil, and disgusting beings, the goblins are anything but. While they do indeed utilize any advantage they can against a foe in combat, they are a respected and respectful people to their friends and allies, the orcs.
Post level 10, gain at each level:
- +3 VIT
- +1 INT
- +10 customization points
- Small Race: 2% bonus to evasion
- +10 Reasoning
- +5 Mining
It used to be Martok, but as one of the changes preparing the game to free to play transition, all of the races from Kojan are united on the same starting area.
Background on Goblins
Awaken, child of Ghalnn.
The island of Martok is a harsh land filled with tough, deadly creatures, divided by the Wildgrowth Forest; a magical grove haunted by the yukionna; terrible nature spirits who slay any who enter their domain. But for all its dangers, the most cunning inhabitants of the island are the goblins.
Your people are clan Martok. For as long as any can remember, the Martok have been locked in a bloody war with their sworn enemies, the Gulgrethor Clan. The whole of clan Martok is poised to invade the Gulgrethor, but traversing the Wildgrowth Forest remains a great obstacle.
Woe has befallen you, for your tale begins not in glorious battle, but instead locked in chains of slavery. Captured in battle by the Gulgrethor clan of orcs and goblins, you have been enslaved for longer than you care to remember, with only the crimson pain of the lash to remind you that you still live.
But, burning hot in your blood is the want of freedom, and a chance to visit ruin upon the Gulgrethor. A means to claim vengeance in the name of Ghalnn, God of Slaughter, Lord of Battle, and favored deity of your kind.
As a slave you have endured much, but this day you gladly accept all the pain the Gulgrethor have given you, for Ghalnn has answered your prayers and you know that your vengeance is near.
You find yourself off the rugged Grimsea Coast aboard the creaking, bloodstained deck of a Gulgrethor Dreadnaught headed to battle against your kin. Chance has found your guard lacking.
Will you fail your people and die a coward's death beneath the lash of a Gulgrethor task master? Or will you throw off your shackles and carve a bloody swath through your enemies to return home a champion of your people?