Levers

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When you engage in Civic Diplomacy Parleys, you will push Levers associated with the town that you are in.

Each combination of Station and Conversation will push a different lever. When a Lever has been pushed enough, an appropriate Buff will be activated. Use the /citystatus command to view the current status of each lever and to find out how far the lever has to be pushed to activate the Buff.

Please note that the Interview, Incite, Convince, and Entertain Levers for each Station are tied together in such a way that when you push one Lever, the other three Levers for that Station will be reduced. As a consequence, if you want to activate a Buff, you should push only the Lever associated with that Buff. The Gossip Levers are not tied into this system so you may engage in those Parleys at any time without fear of any negative affects on other Levers.

Before attempting to push a Lever, you are advised to check with other Diplomats in the area to see if anyone else is engaging in Civic Diplomacy for the same Station that you wish to use.

If you wish to make more than one Lever for a Station active at the same time, you should push one Lever at a time until the Buff becomes active. Once the Buff activates you can switch to a different Conversation type to push the next Lever. While switching to another Lever will reduce the first lever, the buff gained will persisit for the full duration of the buff. Thus, if the Diplomat is fast enough, multiple buffs from the same station can be active at once.


Major Telon Cities

The following buff sets are found in the major Telon cities and outposts with Civic Diplomacy. For a complete list of the towns which have civic diplomacy, see the Civic NPCs article. That article also documents when a town has influence over a neighboring outposts, as in the case of Khal/Jharru Flats and Bordinar's Cleft/Southwatch Village regions.


Crafter Buffs

Station Conversation Lever Trigger Buff Duration Lever Opposes
Soldier Presence Interview Prepare for Battle 40 +25 Blacksmith skills, +8 all crafting attributes 1 hour Raise Morale, Call to Arms, Increase the Watch
Domestic Presence Interview Simple Pleasures 40 +25 Outfitter skills, +8 all crafting attributes 1 hour Cheer the People, Support of the People, The Will of the People
Academic Presence Interview Sage Words 40 +10 to all crafting attributes, +5% spell haste 1 hour Stand Up Philosophy, Social Upheaval, Harmony of Ideas
Crafter Presence Interview Tricks of the Trade 40 +25 Artificer skills, +8 all crafting attributes 1 hour Whistle While You Work, Civic Improvement, Shared Effort
Noble Presence Interview Secrets of Telon 40 +15 Crafting Refining Process Skills 1 hour Benevolent Mood, Time for Action, Right of Way
Clergy Presence Interview Consult the Wise 40 +15 Crafting Finishing Process Skills 1 hour Power of Faith, Spiritual Revival, Inspiration from Beyond
Crafter Presence Convince Shared Effort 40 +25 General harvesting skill, +25 Specific harvesting skills 1 hour Whistle While You Work, Civic Improvement, Tricks of the Trade


Adventurer Buffs

Station Conversation Lever Trigger Buff Duration Lever Opposes
Soldier Convince Increase the Watch 40 +5% Accuracy, +10 AC 1 hour Raise Morale, Call to Arms, Prepare for Battle
Soldier Entertain Raise Morale 40 +5% AC, Small Damage Shield 1 hour Increase the Watch, Call to Arms, Prepare for Battle
Soldier Incite Call to Arms 40 +5% adventuring attributes 1 hour Raise Morale, Increase the Watch, Prepare for Battle
Domestic Convince The Will of the People 40 +5% Melee Damage 1 hour Cheer the People, Support of the People, Simple Pleasures
Domestic (Renton Keep only) Entertain Cheer the People 40 +5 all resists per level 1 hour The Will of the People, Support of the People, Simple Pleasures
Domestic Incite Support of the People 40 +10% HP 1 hour Cheer the People, The Will of the People, Simple Pleasures
Domestic (Renton Keep only) Incite Greater Support of the People 80 +15% HP 3 hour Cheer the People, The Will of the People, Simple Pleasures
Academic Convince Harmony of Ideas 40 +5% spell damage 1 hour Stand Up Philosophy, Social Upheaval, Sage Words
Academic Entertain Stand Up Philosophy 40 +10% energy 1 hour Harmony of Ideas, Social Upheaval, Sage Words
Academic Incite Social Upheaval 40 +3% energy regen/8 seconds 1 hour Stand Up Philosophy, Harmony of Ideas, Sage Words
Crafter Entertain Whistle While You Work 40 +5% Ranged damage 1 hour Shared Effort, Civic Improvement, Tricks of the Trade
Crafter Incite Civic Improvement 40 5% rune 1 hour Whistle While You Work, Shared Effort, Tricks of the Trade
Noble Convince Right of Way 40 +5% crit 1 hour Benevolent Mood, Time for Action, Secrets of Telon
Noble Entertain Benevolent Mood 40 +5% dodge, parry, block; +20% evocation, conjuration 1 hour Right of Way, Time for Action, Secrets of Telon
Noble Incite Time for Action 40 +10% spell and melee haste 1 hour Benevolent Mood, Right of Way, Secrets of Telon
Clergy Convince Inspiration from Beyond 40 +10% run speed 1 hour Power of Faith, Spiritual Revival, Consult the Wise
Clergy Entertain Power of Faith 40 +3% HP regen/8 seconds 1 hour Inspiration from Beyond, Spiritual Revival, Consult the Wise
Clergy Incite Spiritual Revival 40 +5% healing recieved 1 hour Power of Faith, Inspiration from Beyond, Consult the Wise

The following are non-functional, but are listed on some /citystatus reports:

Merchant ?? - Market Shift - ??

Merchant ?? - New Markets - ??

Merchant ?? - New Products - ??

Merchant ?? - Open the Coffers - ??


Diplomatic Buffs

Diplomacy Main Page
Quests Civic Gear Cards