Necromancer Abilities

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Crafting Classes Protective Fighters Offensive Fighters Healers Casters
Artificer Warrior Ranger Cleric Sorcerer
Blacksmith Paladin Rogue Shaman Druid
Outfitter Dread Knight Monk Disciple Psionicist
Bard Blood Mage Necromancer


Level 1-50 Abilities

Level Name Effect
1 Bone Spike I Hurls a spear of bone at your opponent dealing, 44 to 49 physical damage.
1 Power of the Grave I Grants your defensive target's party unnatural vigor and intellect, increasing both constitution and intelligence by 9.
2 Torment I Directs tormenting spirits to attack the soul of your opponent, slowing movement by 50% and inflicting 180 to 192 damage over 32 seconds.
4 Crippling Blight I Cripples your opponent, lowering damage dealt by up to 18. The weakness fades quickly during its initial 20 sec, but lingers for 2 minutes.
4 Blood Rite I Transfers a portion of your life to your abomination, healing it for 140.
4 Awaken Abomination I Awakens an abomination to serve your needs.
6 Fear I Instills fear in your target, causing it to run away from you for 15 sec. In player versus player combat this spell stuns your target for 8 seconds. Has a 25% chance to break on hit. Only affects a single target every 30 seconds.
6 Plague of Infestation I Spawns a swarm of scarabs to devour your opponent piece by piece, dealing 436 to 462 damage over 24 sec.
6 Bone Spike II Hurls a spear of bone at your opponent, dealing 136 to 146 physical damage.
8 Drain Life I Steals life from your target, dealing 75 to 84 damage and healing you for the same amount.
8 Vile Ritual I Performs a ritual on a nearby corpse, giving you and your abomination 401 energy.
10 Annul Magic This counter spell reduces an incoming spell to nothingness.
10 Blood Rite II Transfers a portion of your life to your abomination, healing it for 337.
10 Necropsy Allows you to harvest the recently dead for body parts that will be useful to your abomination.
10 Power of the Grave II Grants your defensive target's party unnatural vigor and intellect, increasing both constitution and intelligence by 19.
10 Sealed Fate I Condemns an opponent dealing damage to them in 3 waves. The first wave deals 198 to 213 physical damage instantly, the second deals 2356 to 2481 over 60 sec, and the third deals 3952 to 4160 over 10 minutes.
10 Torment II Directs tormenting spirits to attack the soul of your opponent, slowing movement by 50% and inflicting 551 to 583 damage over 32 seconds.
10 Underworld Journey Allows you and your allies to travel through the underworld, leading them to the nearest safe point.

Dropped Abilities

Soul Meld

Tome of Soul Meld.png
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  • Effect: You meld the soul of a fallen foe with the body of a fallen ally bringing them back from the dead.

Superior Bone Chill

Tome of Superior Bone Chill.png
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Tome of Carrion of Corruption

Tome of Carrion of Corruption.png
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Learnable Abilities


Level 51-55 Abilities

Bone Rail

Necromancer 51 - Bone Rail.jpg
  • Cost: 574 Energy
  • Range: 25
  • Type: Physical Conjuration
  • Cast time: 2.5 seconds
  • Refresh: Global Recast
  • Level: 51
  • Effect: Hurls a rail of bone at your opponent, dealing 1687 to 1780 physical damage. After 2 seconds teh rail will fragment and explode dealing an additional 3377 to 3556 damage to your target as it bleeds over 10 seconds

This ability is an upgrade to the Bone Spear line of heals.

Divest Life

Necromancer 53 - Divest Life.jpg
  • Cost: 436 Energy
  • Range: 25
  • Type: Spiritual Evocation
  • Cast Time: Instant
  • Refresh: 5 seconds
  • Level: 53
  • Effect: Casts shadows that slowly consume your opponents life force, dealing 6101 to 6420 damage over 60 seconds and transfering 60% of the life to you. Every pulse has a chance to drain additional life and transfer 30% to your group within 10 meters.

This ability is an upgrade to the Devouring Shadows line of spells.