Psionicist Abilities

From Angry Wiki
Jump to: navigation, search
Classes Navigationnal Template
Crafting Classes Protective Fighters Offensive Fighters Healers Casters
Artificer Warrior Ranger Cleric Sorcerer
Blacksmith Paladin Rogue Shaman Druid
Outfitter Dread Knight Monk Disciple Psionicist
Bard Blood Mage Necromancer


Level 1-50 Abilities

Lv Name Effect
10 Compression Sphere II Physical damage-over-time spell
10 Mirage Ally invisibility buff
10 Nullifying Field Simple counterspell
10 Spatial Leap Group recall spell
10 Suggestion I Target mind control ability, short duration
10 Temporal Fracture I Arcane direct damage finisher
10 Temporal Shift II Arcane damage-over-time, snare and attack speed debuff
10 Union of Thought II Self energy regen buff, psionicist-only global chat channel
12 Illusion: Dwarf Self cosmetic shapechange
12 Mental Blast III Mental direct damage, Intelligence debuff
12 Paralysis Field I A blast of psychic force that causes partial paralysis, preventing all opponents within 10m from moving for 8 sec. Only useable on opponents lower than level 31
14 Acumen I Sharpens the mind of your ally, increasing energy regeneration by 30 every 6 sec.
14 Dementia I Causes your opponent and all enemies within 10m to suffer intense mental pains, taking 481 to 511 damage over 8 sec.
14 Illusion: Halfling You alter the perception of those around you, making you appear to be a halfling.
14 Mind Wipe I Causes your opponent to feel 15% less hatred for your defensive target.
14 Simulacrum II Creates an illusionary copy of your target. This clone fiercely attacks your opponent, generating large amounts of hate, but dealing no real damage. The clone vanishes after 60 sec.
14 Thought Pulse II Unleashes massive telekinetic force, inflicting 298 to 317 damage.
14 True Sight Opens the eyes of your defensive target, granting the ability to see through invisibility.
16 Expansive Mind II Expands the minds of your defensive target's party, increasing intelligence and wisdom by 37.
16 Compression Sphere III Forms a psionic sphere around your opponent that slowly collapses, crushing your opponent and dealing 1221 to 1287 over 36 sec.
16 Mindfire I Ignites the mind of your opponent, inflicting 1649 to 1739 damage over 20 sec. and lowers all resistances by 50 for 2 minutes. They also take 356 to 379 damage each time they cast a spell for up to 5 casts, after which this portion of the ability wears off.
16 Illusion: Lesser Giant You alter the perception of those around you, making you appear to be a lesser giant.
18 Temporal Fracture II Splits time around your opponent, dealing 939 to 991 damage.
18 Strength of Will I Increases mental resistance by 115 and arcane resistance by 46 for your defensive target's party.
18 Enthrall I Takes control of an opponent's mind, forcing them to become your thrall for up to 3 min. Every 20 seconds your thrall gets a chance to break free. The higher level the target is the more likely they are to break free. Only Humanoids, Fey Creatures, Monstrosities and Fiends can be charmed.
18 Temporal Shift III Violently shifts your opponent out of phase with normal time, causing 634 to 670 damage over 24 sec. Being out of phase slows down attack speed by 10% and reduces movement by 60% for 24 sec.
18 Mental Blast IV Blasts your opponent's mind with raw mental power, dealing 341 to 362 damage.
18 Illusion: Varanthari You alter the perception of those around you, making you appear to be a varanthari.
18 Psychic Schism I Drives a wedge of psychic energy into the mind of your opponent, decreasing spell damage output by 5% and causing 754 to 796 damage over 20 sec. After 20 sec, the wedge will explode, dealing 754 to 796 damage.
20 Union of Thought III Allows you to fuse your thoughts with the other Psionicists in the world. This will allow for communication between all players participating in the union.. This link also increases energy regeneration by 12 every 6 sec.
20 Thought Pulse III Unleashes massive telekinetic force, inflicting 418 to 443 damage.
20 Illusion: Gnome You alter the perception of those around you, making you appear to be a gnome.
20 Mind Over Body Causes you to levitate above the ground.
22 Apathy Injects feelings of extreme apathy into your offensive target's mind. The target will not assist nearby allies, become aggressive towards anyone or choose to flee when near death for 20 sec. If resisted there is a chance that the target will notice your attempt and attack you.
22 Time Stop I Stops the flow of time, preventing all opponents within 10m from moving or attacking for up to 6 sec. Incoming damage will break the effects of this power.
22 Compression Sphere IV Forms a psionic sphere around your opponent that slowly collapses, crushing your opponent and dealing 1667 to 1757 over 36 sec.
22 Dementia II Causes your opponent and all enemies within 10m to suffer intense mental pains, taking 728 to 769 damage over 8 sec.
22 Mind Wipe II Causes your opponent to feel 20% less hatred for your defensive target.
22 Illusion: Thestran You alter the perception of those around you, making you appear to be a thestran.
24 Simulacrum III Creates an illusionary copy of your target. This clone fiercely attacks your opponent, generating large amounts of hate, but dealing no real damage. The clone vanishes after 60 sec.
24 Mental Blast V Blasts your opponent's mind with raw mental power, dealing 453 to 481 damage. Decreases your opponent's intelligence by 27 for 8 seconds.
24 Mindfire II Ignites the mind of your opponent, inflicting 2417 to 2546 damage over 20 sec. and lowers all resistances by 70 for 2 minutes. They also take 341 to 362 damage each time they cast a spell for up to 5 casts, after which this portion of the ability wears off.
24 Illusion: High Elf You alter the perception of those around you, making you appear to be a high elf.
26 Expansive Mind III Expands the minds of your defensive target's party, increasing intelligence and wisdom by 54.
26 Temporal Fracture III Splits time around your opponent, dealing 1340 to 1413 damage.
26 Psionic Barrier I Surrounds an ally in a barrier of mental energy. The barrier lasts for 12 sec or until it absorbs 450 damage. Any single target can only be affected by this once every 30 sec.
26 Suggestion II Forces your opponent to obey your commands for 20 to 30 sec.
26 Temporal Shift IV Violently shifts your opponent out of phase with normal time, causing 899 to 951 damage over 24 sec. Being out of phase slows down attack speed by 10% and reduces movement by 60% for 24 sec.
26 Chronoshift I Causes a violent shift in time, dealing 392 to 416 damage to all opponents within 10m.
26 Mindfire III Ignites the mind of your opponent, inflicting 696 to 736 damage and causes them to take 290 to 309 damage each time they cast a spell. The effect lasts for 5 min or 5 casts.
26 Psychic Schism II Drives a wedge of psychic energy into the mind of your opponent, decreasing spell damage output by 5% and causing 1075 to 1135 damage over 20 sec. After 20 sec, the wedge will explode, dealing 1075 to 1135 damage.
26 Thought Pulse IV Unleashes massive telekinetic force, inflicting 544 to 576 damage.
26 Memory Shift I Causes your opponent to feel 1768 more hatred for your defensive target.
26 Illusion: Qaliathari You alter the perception of those around you, making you appear to be a qaliathari.
26 Paralysis Field II A blast of psychic force that causes partial paralysis, preventing all opponents within 10m from moving for 8 sec.
28 Acumen II Sharpens the mind of your defensive target's party, increasing energy regeneration by 60 every 6 sec.
28 Strength of Will II Increases your target's mental resistance by 165 and arcane resistance by 66 for your defensive target's party.
28 Enthrall II Takes control of an opponent's mind, forcing them to become your thrall for up to 5 min. Every 20 seconds your thrall gets a chance to break free. The higher level the target is compared to your level, the more likely they are to break free. Only Humanoids, Fey Creatures, Monstrosities and Fiends can be charmed.
28 Compression Sphere V Forms a psionic sphere around your opponent that slowly collapses, crushing your opponent and dealing 2135 to 2249 over 36 sec
28 Illusion: Varanjar You alter the perception of those around you, making you appear to be a varanjar.
30 Union of Thought IV Allows you to fuse your thoughts with the other Psionicists in the world. This will allow for communication between all players participating in the union. This link also increases energy regeneration by 19 every 6 sec.
30 Psychic Mutation Disperses the effects of an incoming spell or psionic power and converts it into usable energy for your group.
30 Time Trick II Shifts your opponent out of phase with normal time, which prevents them from moving or attacking for up to 45 sec. Movement is reduced by 60%, attacks and spells are slowed by 15%. Incoming damage will bring the target back into phase but the movement and attack penalties will be applied the the entire duration.
30 Dementia III Causes your opponent and all enemies within 10m to suffer intense mental pains, taking 991 to 1046 damage over 8 sec.
30 Psionic Blast I Blasts your opponent's mind with raw mental power, dealing 572 to 606 damage. Decreases your opponent's intelligence by 33 for 8 seconds.
30 Mind Wipe III Causes your opponent to feel 25% less hatred for your defensive target.
32 Mindfire III Ignites the mind of your opponent, inflicting 3243 to 3414 damage over 20 sec. and lowers all resistances by 90 for 2 minutes. They also take 457 to 485 damage each time they cast a spell for up to 5 casts, after which this portion of the ability wears off.
32 Thought Pulse V Unleashes massive telekinetic force, inflicting 679 to 718 damage.
32 Thought Surge I A burst of psychic energy that hits all opponents in front of you for 688 to 729 damage.
32 Illusion: Vulmane You alter the perception of those around you, making you appear to be a vulmane.
34 Temporal Fracture IV Splits time around your opponent, dealing 1770 to 1864 damage.
34 Temporal Acceleration I Increases the speed of spellcasting and attacks by 12%, movement by 10% and reduces the refresh time on all abilities by 15% for your defensive target's party.
34 Psionic Barrier II Surrounds an ally in a barrier of mental energy. The barrier lasts for 12 sec or until it absorbs 1500 damage. Any single target can only be affected by this once every 30 sec.
34 Time Stop II Stops the flow of time, preventing all opponents within 10m from moving or attacking for up to 8 sec. Incoming damage will break the effects of this power.
34 Simulacrum IV Creates an illusionary copy of your target. This clone fiercely attacks your opponent, generating large amounts of hate, but dealing no real damage. The clone vanishes after 60 sec.
34 Compression Sphere VI Forms a psionic sphere around your opponent that slowly collapses, crushing your opponent and dealing 2627 to 2766 over 20 sec.
34 Temporal Shift V Violently shifts your opponent out of phase with normal time, causing 1193 to 1260 damage over 24 sec. Being out of phase slows down attack speed by 10% and reduces movement by 60% for 24 sec.
34 Chronoshift II Causes a violent shift in time, dealing 520 to 550 damage to all opponents within 10m.
34 Psychic Schism III Drives a wedge of psychic energy into the mind of your opponent, decreasing spell damage output by 5% and causing 1415 to 1492 damage over 20 sec. After 20 sec, the wedge will explode, dealing 1415 to 1492 damage.
34 Memory Shift II Causes your opponent to feel 2722 more hatred for your defensive target.
34 Illusion: Raki Alters the perception of those around you, making you appear to be a raki.
36 Expansive Mind IV Expands the minds of your defensive target's party, increasing intelligence and wisdom by 72.
36 Psionic Blast II Blasts your opponent's mind with raw mental power, dealing 697 to 738 damage. Decreases your opponent's intelligence by 39 for 8 seconds.
36 Illusion: Kojani You alter the perception of those around you, making you appear to be a kojani.
38 Strength of Will III Increases your target's mental resistance by 215 and arcane resistance by 86 for your defensive target's party.
38 Dementia IV Causes your opponent and all enemies within 10m to suffer intense mental pains, taking 1272 to 1341 damage over 32 sec.
38 Thought Pulse VI Unleashes massive telekinetic force, inflicting 821 to 868 damage.
38 Mass Amnesia Cause all opponents to completely forget about you.
38 Mind Wipe IV Causes your opponent to feel 30% less hatred for your defensive target.
38 Illusion: Goblin You alter the perception of those around you, making yourself appear to be a goblin.
38 Illusion: Wood Elf You alter the perception of those around you, making yourself appear to be a wood elf.
40 Union of Thought V Allows you to fuse your thoughts with the other Psionicists in the world. This will allow for communication between all players participating in the union. This link also increases energy regeneration by 27 every 6 sec.
40 Suggestion III Forces your opponent to obey your commands for 20 to 30 sec.
40 Compression Sphere VII Forms a psionic sphere around your opponent that slowly collapses, crushing your opponent and dealing 3148 to 3313 over 20 sec.
40 Thought Surge II A burst of psychic energy that hits all opponents in front of you for 878 to 927 damage.
40 Mindfire IV Ignites the mind of your opponent, inflicting 4127 to 4344 damage over 20 sec. and lowers all resistances by 110 for 2 minutes. They also take 583 to 617 damage each time they cast a spell for up to 5 casts, after which this portion of the ability wears off.
40 Paralysis Field III A blast of psychic force that causes partial paralysis, preventing all opponents within 10m from moving for 8 sec.
42 Acumen III Sharpens the mind of your ally, increasing energy regeneration by 90 every 6 sec.
42 Mindspy: Defense Looks into the mind of your opponent, searching the primal part of it's brain for a defensive ability to steal. The ability you steal will vary depending on the classification of your target. Only one defensive ability can be learned at once. The knowledge needed to use the stolen ability will last for 2 hours.
42 Psionic Barrier III Surrounds an ally in a barrier of mental energy. The barrier lasts for 12 sec or until it absorbs 2500 damage. Any single target can only be affected by this once every 30 sec.
42 Mutation Shield Causes a countershield to surround your defensive target. This shield converts the next incoming spell into energy.
42 Temporal Fracture V Splits time around your opponent, dealing 2230 to 2348 damage.
42 Enthrall III Takes control of an opponent's mind, forcing them to become your thrall for up to 7 min. Every 20 seconds your thrall gets a chance to break free. The higher level the target is compared to your level, the more likely they are to break free. Only Humanoids, Fey Creatures, Monstrosities and Fiends can be charmed.
42 Temporal Shift VI Violently shifts your opponent out of phase with normal time, causing 1501 to 1582 damage over 24 sec. Being out of phase slows down attack speed by 10% and reduces movement by 60% for 24 sec.
42 Chronoshift III Causes a violent shift in time, dealing 656 to 695 damage to all opponents within 10m.
42 Psionic Blast III Blasts your opponent's mind with raw mental power, dealing 831 to 879 damage. Decreases your opponent's intelligence by 45 for 8 seconds.
42 Psychic Schism IV Drives a wedge of psychic energy into the mind of your opponent, decreasing spell damage output by 5% and causing 1784 to 1880 damage over 20 sec. After 20 sec, the wedge will explode, dealing 1784 to 1880 damage.
42 Memory Shift III Causes your opponent to feel 4423 more hatred for your defensive target.
42 Primal Wrath Increases the damage done by your charmed pet by 25% for 45 sec.
42 Illusion: Mordebi You alter the perception of those around you, making you appear to be a mordebii.
42 Illusion: Orc You alter the perception of those around you, making you appear to be a orc.
44 Simulacrum V Creates an illusionary copy of your target. This clone fiercely attacks your opponent, generating large amounts of hate, but dealing no real damage. The clone vanishes after 60 sec.
44 Thought Pulse VII Unleashes massive telekinetic force, inflicting 970 to 1023 damage.
44 Illusion: Kurashasa You alter the perception of those around you, making you appear to be a kurashasa.
46 Expansive Mind V Expands the minds of your target, increasing intelligence and wisdom by 89.
46 Time Stop III Stops the flow of time, preventing all opponents within 10m from moving or attacking for up to 10 sec. Incoming damage will break the effects of this power.
46 Time Trick III Shifts your opponent out of phase with normal time for 1 minute. While out of phase the target cannot attack or move and cannot be damaged. After 4 sec an out of phase target will begin to rapidly regenerate life.
46 Compression Sphere VIII Forms a psionic sphere around your opponent that slowly collapses, crushing your opponent and dealing 3693 to 3886 over 20 seconds.
46 Dementia V Causes your opponent and all enemies within 10m to suffer intense mental pains, taking 1580 to 1666 damage over 8 sec.
46 Thought Surge II Violently expels all thought from your mind, causing a burst of psychic energy to hit all opponents directly in front of you, dealing 803 to 848 damage. The effort of manifesting this power takes a great toll on your body, causing 0 damage to you with each cast.
46 Mind Wipe V Causes your opponent to feel 45% less hatred for your defensive target.
46 Illusion: Half Elf You alter the perception of those around you, making you appear to be a half elf.
46 Spellbind Void Removes a major curse from all allies within 10m.
48 Strength of Will IV Increases your target's mental resistance by 265 and arcane resistance by 106 for your defensive target's party.
48 Psionic Blast IV Blasts your opponent's mind with raw mental power, dealing 969 to 1022 damage. Decreases your opponent's intelligence by 51 for 8 seconds.
48 Mindfire V Ignites the mind of your opponent, inflicting 5072 to 5335 damage over 20 sec. and lowers all resistances by 130 for 2 minutes. They also take 717 to 758 damage each time they cast a spell for up to 5 casts, after which this portion of the ability wears off.
48 Illusion: Dark Elf You alter the perception of those around you, making yourself appear to be a dark elf.
48 Thought Surge III A burst of psychic energy that hits all opponents in front of you for 1131 to 1193 damage.
50 Second Sight Grants your defensive target's group the ability to see glimpses of the near future. Increases accuracy by 10% and evasion by 5%.
50 Temporal Acceleration II Increases the speed of spellcasting and attacks by 15%, movement by 15% and reduces the refresh time on all abilities by 20% for your defensive target's party.
50 Phantom Thought I Fills an ally's mind with illusionary energy. Your ally's energy will be healed for and increased by 1000 for 15 seconds.
50 Union of Thought VI Allows you to fuse your thoughts with the other Psionicists in the world. This will allow for communication between all players participating in the union. This link also increases energy regeneration by 35 every 6 sec.
50 Vast Psyche Greatly expands the mind of your defensive target's party, adding 300 energy and increasing energy regeneration by 94 every 6 sec.
50 Mindspy: Weakness Looks into the mind of your opponent, searching the hidden areas of its mind for the thing it fears the most and an ability that would best exploit that fear. The ability you steal will vary depending on the racial classification of your target. The knowledge needed to use the stolen ability will last for 1 hour.
50 Mindspy: Aggression Looks into the mind of your opponent, searching the primal part of its brain for an offensive ability to use. The ability you steal will vary depending on the classification of your target. The knowledge needed to use the stolen ability will last for 1 hour.
50 Psionic Barrier IV Surrounds an ally in a barrier of mental energy. The barrier lasts for 12 sec or until it absorbs 3500 damage. Any single target can only be affected by this once every 30 sec.
50 Temporal Fracture VI Splits time around your opponent, dealing 2595 to 2733 damage.
50 Temporal Shift VII Violently shifts your opponent out of phase with normal time, causing 1836 to 1935 damage over 24 sec. Being out of phase slows down attack speed by 10% and reduces movement by 60% for 24 sec.
50 Chronoshift IV Causes a violent shift in time, dealing 801 to 846 damage to all opponents within 10m.
50 Psychic Schism V Drives a wedge of psychic energy into the mind of your opponent, decreasing spell damage output by 5% and causing 2178 to 2294 damage over 20 sec. After 20 sec, the wedge will explode, dealing 2178 to 2294 damage.
50 Thought Pulse VIII Unleashes massive telekinetic force, inflicting 1126 to 1188 damage.
50 Memory Shift IV Causes your opponent to feel 7163 more hatred for your defensive target.
50 Diamond Skin Hardens the skin of your defensive target, granting 50% damage absorption for 24 sec or 3 hits. While the effect is active 8% of most outgoing damage will be returned as health. Any single target can only be affected by Psionic Barrier or Diamond Skin once every 30 sec.

Psionicist Forms (At 55)

Phrenic Rage(DPS Form)

Phrenic Rage increases outgoing damage by 25%, but also increases energy costs of spells by 50%

Thought Thief(Utility Form)

Thought Thief causes a Psionicist to sap energy from the target, and is usable with most damage over time or direct damage spells. All damage from the spell is returned as energy.

Thought Thief will sap energy from a mezzed target, even though no damage can be done to it.

Transcendence(Defensive)

Transcendence is the Psionicist's defensive form. It is very easy to tell if you are in this form, due to the (ugly) lightning graphic that your character acquires. Whilst in this form, range is increased by 5, you are immune to stun and mesmerise and a rune spell is active on you most of the time.

Form Choice

During raids I would recommend using Phrenic Rage wherever possible, using Thought Thief briefly to help with energy consumption. However, if the fight involves intensive work from the Psionicist (e.g. Shiver in APW) then it is advised that Transcendence is used as a main form due to the damage rune and extended range.

Level 1-50 Abilities

Favor of the Clairvoyant

Tome of the Clairvoyant.png
  • Cost: 143 energy
  • Range: 25
  • Type: Multi-Buff
  • Target: Group
  • Cast time: Instant
  • Refresh: Instant
  • Level: 50
  • Effect: Grants your defensive target's party Mass Second sight, Mass Expansive Mind, Temporal Acceleration II, Strength of Will IV and Mass Vast Psyche. Lasts 1 hour.

Mass Acceleration

Sentient Crystal of Mass Acceleration.png
  • Cost: 157 energy
  • Range: 5
  • Type: Buff
  • Target: Group
  • Cast time: Instant
  • Refresh: 2 minutes
  • Level: 34
  • Effect: Increases the movement of your group by 40% for 60 sec. Increases mounted speed by 10%

Superior Temporal Fracture

Psionicist 50 - Superior Temporal Fracture.jpg
  • Cost: 340 Energy
  • Range: 25
  • Type: Arcane finish
  • Target: Offensive Target
  • Cast time: Instant
  • Refresh: Global Recast
  • Level: 50
  • Effect: Time splits around your opponent, dealing 3720 to 3917 damage.

This is a dropped spell crystal. Most Superior spells drop in APW and Rhaz Inkur.

Level 51-55 Abilities

Level 51 - Compression Sphere IX

Spell scroll before being memorised
Spell in spell book
  • Cost: 574
  • Range: 25m
  • Type: Physical DoT
  • Target: Offensive
  • Cast time: Instant
  • Refresh: 6.1 seconds
  • Level: 51
  • Effect: Deals damage over 20 seconds

Level 53 - Corporeal Smash

Corporeal Smash.JPG
  • Cost: 466 (considerably more in Phrenic Rage form)
  • Range: 25m
  • Type: Physical Nuke
  • Target: Offensive
  • Cast time: 0.8 seconds
  • Refresh: 18.2 seconds
  • Level: 53
  • Effect: Damages the target, reduces accuracy

Level 53 - Mass Simulacrum (Simulacrum VI)

Simulacrum VI.JPG
  • Cost: 449 (considerably more in Phrenic Rage form)
  • Range: 25m
  • Type: Mental
  • Target: Offensive
  • Cast time: 1.6 seconds
  • Refresh: Instant
  • Level: 53
  • Effect: Clones up to two targets, causing them to focus attacks on the clone, lasts for a maximum of 70 seconds. Considerably less if the mob is being attacked by the group/raid.

Level 55 - Mass Mental Focus

Mass Mental Focus.JPG
  • Cost: 310
  • Range: 25m
  • Type: All-In-One Buff
  • Target: Defensive
  • Cast time: Instant
  • Refresh: Instant
  • Level: 55
  • Effect: Provides: WIS, INT, Movement Speed, Ability Speed, Accuracy, Evasion, Energy Regen, Mental & Arcane Resists

Mindspy Abilities

Mindspy abilities have a duration of 1 hour. They are obtained by casting Mindspy:Defense, Mindspy:Weakness or Mindspy:Aggression on an offensive target. Depending on the type of target, a different spell will be obtained (see below).

Sourcing a Mindspy ability from a target, will not cause it to agro, making obtaining these very simple. They can be mixed and matched making forming a good set easy.


Mindspy:Defense grants the player a buff which can either provide short or long term benefits. Some are group wide, while others only benefit the player, only 1 type of defense spells can be obtained at a time.

Mindspy: Defense
Mob Name Effect Target Type Cast Cost Cast Time Recast Time
Elementals Resist The Elements Absorbs all Fire, Cold and Arcane damage for 12 seconds Group 120 energy Instant 1:30
Constructs Sinew of the Unborn Increases the melee critical hit chance of your group by 3% (30 mins) Group 120 energy Instant Instant
Creatures Thick Skin Increases the armor class of your group by 840 (30 mins) Group 120 energy Instant Instant
Draconic Dragon Scales Grants your group immunity to stun for 10 seconds Group 120 energy Instant 1:30
Fey/Treants Thorns Surrounds your group in thorns which deal 50 (damage) when struck (30 mins) Group 120 energy Instant Instant
Fiends Power of Oblivion Increases your group damage by 10% for 10 seconds Group 120 energy Instant 1:00
Giants Strong Arm Increases you group's strength by 74 for 30 seconds Group 120 energy Instant 2:00
Humanoid Resolve Causes you to regenerate 44 hit points every 4 sec Self 120 energy Instant Instant
Monstrosity Unnatural Power Increases the group's chance of landing a critical hit with spells by 3% Group 120 energy Instant Instant
Undead Mummywraps Wraps your group in deathly dressings which converts 4% of damage dealt into health Self(bugged) 120 energy Instant Instant

Mindspy:Weakness spells generally provides a debuff on the target, which causes it's aggression counterpart to cause more damage. Most of the weakness type spells are a combination of damage and debuff spells, and some are limited to the specific type of mob which they are "stolen" from.

Mindspy: Weakness
Mob Name Effect Target Type Damage Type Cast Cost Cast Time Recast Time
Elementals Banish Deals 2470 to 2537 damage and reduces the targets armor by 414 for 60 sec. Also weakens the target, causing it to take more damage from Gust of Wind. Elementals Physical 0 Instant 1:00
Constructs Disintegration Deals 2410 to 2537 point of damage and lowers the targets mitigation by 5% for 50 sec. Also weakens the target, causing it to take more damage from Mechana-Blast Constructs Physical 0 Instant 1:00
Creatures Deadly Trap Deals 2263 to 2383 damage and reduces movement by 30% for 60 sec. Also weakens the target, causing it to take more damage from Claw Any Physical 0 Instant 1:00
Draconic Wyrm Bane Deals 2410 to 2537 damage and rends the dragons thick hide, lowering physical, fire and cold resistance by 150. Also weakens the target, causing it to take more damage from Flame Spout Draconic Physical 0 Instant 1:00
Fey/Treants Dessicating Blight Deals 2410 to 2537 damage and causes them to be 10% more vulnerable to to critical hits from fire damage. Also weakens the target, causing it to take more damage from Nature's Fury Fey Fire 0 Instant 1:00
Fiends Axiomatic Assault Deals 2600 to 2738, slows attack and cast speed by 20% and lowers accuracy by 5%. Also weakens the target, causing it to take more damage from Planar curse Fiends Arcane 0 Instant 1:00
Giants Frailty Deals 2410 to 2537 damage and causes the target to take damage with each attack- Also weakens the target, causing it to take more damage from Stomp. Giants Physical 0 Instant 1:00
Humanoid Oblivion Strike Deals 2600 to 2738 damage and stuns the target for 4 sec. Also weakens the target, causing it to take more damage from Arcane Bolt. Any Arcane 0 Instant 1:00
Monstrosity Mystical Severing Deals 2288 to 2410 damage and lowers the targets strength, dexterity and intelligence by 5% for 60 sec. Also weakens the target, causing it to take more damage from Devour Monstrosities Mental 0 Instant 1:00
Undead Purging Light Deals 2120 to 2133 damage and makes the target 5% more to criticals caused by spiritual or fire damage. Also weakens the target, causing it to take more damage from Banshee Touch Undead Spiritual 0 Instant 1:00


Mindspy: Aggression
Mob Name Effect Damage Type Cast Cost Cast Time Recast Time
Elementals Gust of Wind A gust of wind slams into your offensive target, dealing 2801 to 2951 damage and stunning for 2 sec. Arcane 737 Instant 0:30
Constructs Mechana-Blast Deals 2594 to 2732 damage to your offensive target Physical 734 Instant 0:30
Creatures Claw Deals 1841 to 1941 damage to your offensive target Physical 734 Instant 0:30
Draconic Flame Spout A spout of flame erupts from beneath the target, dealing 2122 to 2235 damage. Fire 697 Instant 0:30
Fey/Treants Nature's Fury The forces of nature pummel your opponent for 2204 to 2320 damage. Cold 771 Instant 0:30
Fiends Planar Curse Deals 1336 to 1409 damage over 16 sec as your opponent is slowly torn asunder. Arcane 734 Instant 0:30
Giants Stomp Slams the ground, dealing 2122 to 2235 damage and snaring opponents within 10m for 6 seconds. Physical 1102 Instant 0:30
Humanoid Arcane Bolt A bolt of arcane energy that deals 2802 to 2951 damage to an opponent. This spell generates feedback, restoring 1336 to 1409 energy over 6 sec. Arcane 734 Instant 0:30
Monstrosity Devour You devour your opponent's energy, dealing 2463 to 2593 damage and draining 90 energy over 16 sec. Mental 661 Instant 0:30
Undead Banshee Touch You taint your opponent, dealing 2282 to 2404 damage and causing it to become silenced for 2 sec. Spiritual 646 Instant 0:30

Known bugs: Frailty is not labelled giant only in the tooltip, even though it is in fact, giant only. Deadly Trap is labeled as usable only on creatures, while it is in fact usable on any type of mob. Oblivion Strike will appear to hit twice in the combat log when used, however it will only do damage once.