Skill & Ability Caps

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Attributes

Soft cap is 18xlevel (900 at 50, 990 at 55).

Strength

  • Increases melee damage
  • Increases block chance if wearing a shield

Constitution

Increases hit points and all resistances besides holy and shadow resistances.

Dexterity

Increases:

  • Ranged damage,
  • melee critical hit,
  • Dodge Chance,
  • Parry Chance,
  • Chance to completely resist a spell,
  • Chance to successfully defend with defensive abilities,
  • Chance to successfully recognize and react to enemy abilities.

Wisdom

Increases:

  • Spell critical hit bonus,
  • Energy,
  • Chance to identify spells and recognize tactics,
  • Chance to detect opponents and perceive what they are doing in combat,
  • Chance to counter opponents spells.

Intelligence

Increases:

  • Spell damage,
  • Chance to identify spells and recognize tactics,
  • Chance to detect opponents and perceive what they are doing in combat,
  • Chance to counter opponent spells,
  • Chance to prevent opponents from countering your spells.

Vitality

Increases:

  • Healing average,
  • In-combat health regeneration,
  • Energy regeneration,
  • Unmounted movement speed.

Racial Attribute Allocation

The below table shows how much attributes each race get automatically at each level after the tenth.

Race STR CON DEX VIT WIS INT
Dark Elf 0 0 1 0 1 2
Dwarf 0 3 0 0 1 0
Gnome 0 1 0 0 0 3
Goblin 0 0 0 3 0 1
Half Elf 0 0 2 1 1 0
Halfling 0 0 3 0 1 0
High Elf 0 0 0 0 3 1
Kojani Human 0 0 0 0 0 0
Kurashasa 0 2 0 0 0 2
L. Giant 3 1 0 0 0 0
Mordebi Human 0 0 0 0 0 0
Orc 2 2 0 0 0 0
Qaliathari Human 0 0 0 0 0 0
Raki 0 0 1 2 0 1
Thestran Human 0 0 0 0 0 0
Varanjar 1 2 0 0 1 0
Varanthari 2 1 0 0 1 0
Vulmane 1 0 1 0 2 0
Wood Elf 0 0 2 2 0 0

Statistics

Melee Mitigation

Melee mitigation defines the amount of damage that is removed from the damages a melee hit should normaly do. It exists a maximum percentage to it (65.01) and its amount depends on the AC, parry and riposte capabilities, and the level difference between the character and its target (so it may change depending on the enemy).


Stat Caps

Critical

  • Melee Crit Chance
  • Ranged Crit Chance
  • Spell Crit Chance

Damage

Strikethrough

Accuracy

Heal

Regeneration

Evasion

Haste

Stats

Resistance