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The Varanjar, or barbarians as they are called by many, are closely related to the Varanthari. Larger and stronger than humans, these descendents of the Varansul remain similar to their ancestors. Varanjar are the most populous race in eastern Thestra, and their home city of Halgarad is the most defensible stronghold outside of New Targonor. The Varanjar share their city with the lesser giants, who have recently been displaced from their home in Falgarholm.

Starting Stats

  • Racial Attributes (Level 10+):
  • 10 attribute customization points each level
  • +2 Strength, +1 Constitution, and +1 Wisdom per level
  • Allowed 4 points per attribute per level

Additional Bonuses

  • Large Race: 2% bonus to mitigation
  • Crafting: +10 Problem Solving
  • Harvesting: +5 Quarrying

Primary Diplomacy Expression

  • Inspire

Racial Ability

Starting area

It used to be Halgarad, but as one of the changes preparing the game to free to play transition, all of the races from Thestra are united on the same starting area.

Background on Varanjar

Welcome kinsmen, to the frost-driven stronghold of Derogar's Post.

Just north of the snowy peaks from the city of Halgarad, you will begin your training in service to the Jarl and the Warchief, leaders of the varanjar. Here, where the trees touch the sky and the ancient mountains stare down upon you, the twin leaders of your people have requested your help in securing the future of the varanjar.

Descended from the varansul people and cousin to the faraway varanthari horsemen of Qalia, you will begin slowly, learning both the ways of your people and the customs of our brothers-in-arms the lesser giants. You begin at the verge of a new dawn for the varanjar; leaving the ways of the nomad behind, the newly-formed city of Halgarad claims leadership over the combined clans of all varanjar.

However, many challenges lie ahead for your people. The hunts are producing little food and the Bloodhowler vulmane continually impede the caravan routes. More concerning than this, the Broken Fang gnolls have driven your lesser giant allies from the Vault of Heroes and they now seek refuge behind our walls.

But take heart! These are but small troubles for the combined heroes that once drove the orc and goblin hordes from Thestra. If the might of Halgar and your people could turn the tide of that dreadful war, these issues will be but trifles.