Warrior Abilities

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Class warrior.png

Stances

Level Acquisition Skill Effect
1 Start
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Offensive Stance Rage guides your weapon, increasing your damage by 20%, and your accuracy by 10%.
10 Quest
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Defensive Stance You focus on defense increasing your mitigation by 15% and the hate generated by all attacks by 30%. You also gain Weapon Shield while wielding two one-handed weapons increasing block chance by 28%.

Level 1-50 Abilities

Dropped Skill Books

Murderous Cleave

Manual of Murderous Cleave.png
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  • Level: 50
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Superior Blade's Bite

Manual of Superior Blade's Bite.png
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  • Level: 50
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Superior Intimidating Snarl

Testament of Superior Intimidating Snarl.png
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  • Level: 50
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Superior Stinging Cut

Manual of Superior Stinging Cut.png
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  • Level: 50
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Level 51-55 Abilities

Savagery

  • Cost: 22 Endurance
  • Range: Melee
  • Type: Melee Attack
  • Cast time: Instant
  • Refresh: General recast
  • Level: 51
  • Effect: A brutal slicing attack that does 150% weapon damage and causes your target to bleed, taking 275 damage and adding 6180 hate over 60 seconds.

This ability is an upgrade to the Savage Cut line of attacks.


Pommel Crush

  • Cost: 15 endurance
  • Range: Melee
  • Type: Melee attack
  • Cast Time: Instant
  • Refresh: 12 seconds
  • Level: 53
  • Effect: Smashes an opponent with the pommel of your weapon, inflicting 210 to 224 damage. Also has a chance of stunning them for 2 seconds. Increases hate by 718.

Requires Dual Wield.

This ability is an upgrade to the Pummel Smash line of attacks.

Obliteration

  • Cost: 10 endurance
  • Range: 5
  • Type: Finishing Attack
  • Cast Time: Instant
  • Refresh:
  • Level: 55
  • Effect: A brutal melee attack that deals 400% weapon damage plus 394 to 418.

Only available after performing Decimate.

Lock And Load

  • Cost: 96 Energy
  • Range: 25 meters
  • Type: Order
  • Cast time: Instant
  • Refresh: 11 seconds
  • Level: 55
  • Effect: You order the nearby allies to assault your target.

Increasing the damage of spell and ranged attacks and the critical hit chance of all attacks by 5%. This focusing of attacks makes them more efficient as well by reducing endurance cost by 15% and energy costs by 5%. This shout can by heard by group members up to 35 meters away.

Only one order can be active at a time.

This ability has some of the elements of both "Advance and Attack" and "Hold the Line". In effect it replaces AaA but the defensive properties of HtL are not included, making it still viable.